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Here is a demo of the pixel art video game "Cycle of Steel" that I was the art director of. All pixel art assets were created in Aseprite.

These are some of the animations I made for "Cycle of Steel."

Hand drawn seamless tiles I made.

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Environmental assets and a tile set I made.

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My Role

I was the art director on the development team of “Cycle of Steel.” Even though I did not create every art asset of the game, all the art that was added needed my approval. I also edited art assets other developers created.

 

My notable works on the project:

- Humanoid character designs

- Humanoid character animations

- Many environmental assets

- Created the story and game title 

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 Credits

Benjamin Dornbusch - Art Director, Animator, and Writer 

 

Christian Garstka - Programmer 
 

Sean McCarthy - Producer and Sound Designer 
 

Kevin Hargraves - Level Designer 
 

Kevin Hernandez - Level Designer

Benjamin Dornbusch's Portfolio 

©2023 by Benjamin Dornbusch's

Portfolio Website. Proudly created with Wix.com

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